Uses of Class
com.threed.jpct.Mesh

Packages that use Mesh
com.threed.jpct   
 

Uses of Mesh in com.threed.jpct
 

Methods in com.threed.jpct that return Mesh
 Mesh Mesh.cloneMesh(boolean compressed)
          Returns a copy of this mesh.
 Mesh[] Animation.getKeyFrames()
          Returns the key frames of an animation as an array of Mesh.
 Mesh Object3D.getMesh()
          Returns the current mesh of the object.
 

Methods in com.threed.jpct with parameters of type Mesh
 void Animation.addKeyFrame(Mesh keyFrame)
          Add a keyframe to a animation sequence.
 boolean IVertexController.init(Mesh mesh, boolean modify)
          Initialize the VertexController with a mesh to modify and a operating mode.
 boolean GenericVertexController.init(Mesh mesh, boolean modify)
           
 void Object3D.setMesh(Mesh mesh)
          Sets an object's mesh to another one.
 

Constructors in com.threed.jpct with parameters of type Mesh
OcTree(Mesh mesh, int maxPoly, int mode)
          Builds a new octree from an Object3D.
OcTree(Mesh mesh, int maxPoly, int maxDepth, int mode)
          Builds a new octree from an Object3D.