Uses of Class
com.threed.jpct.Texture

Packages that use Texture
com.threed.jpct   
com.threed.jpct.util   
 

Uses of Texture in com.threed.jpct
 

Subclasses of Texture in com.threed.jpct
 class NPOTTexture
          Special class to create a NPOT texture.
 

Methods in com.threed.jpct that return Texture
 Texture TextureManager.getDummyTexture()
          Returns the current dummy texture.
 Texture TextureManager.getTexture(java.lang.String name)
          Returns the texture being named 'name'.
 Texture TextureManager.getTextureByID(int id)
          Returns the texture with the ID or null if no such texture can be found.
 

Methods in com.threed.jpct with parameters of type Texture
 void Texture.add(Texture ta, float weight)
          Adds a textures color (and alpha) information to this one.
 void TextureManager.addTexture(java.lang.String name, Texture tex)
          Adds a texture with the given name to the manager.
 void FrameBuffer.blit(Texture src, int srcX, int srcY, int destX, int destY, int width, int height, boolean transparent)
          Copies a part of a bitmap (taken from a Texture in this case) into the framebuffer.
 void FrameBuffer.blit(Texture src, int srcX, int srcY, int destX, int destY, int sourceWidth, int sourceHeight, int destWidth, int destHeight, int transValue, boolean additive)
          Special version of blit() that allows for scaling, i.e. it doesn't make 1-to-1 copies but can up- or down-scale.
 void FrameBuffer.blit(Texture src, int srcX, int srcY, int destX, int destY, int sourceWidth, int sourceHeight, int destWidth, int destHeight, int transValue, boolean additive, RGBColor addColor)
          Special version of blit() that allows for scaling, i.e. it doesn't make 1-to-1 copies but can up- or down-scale.
 void TextureManager.deVirtualize(Texture tex)
          Removes a texture from the virtualized set by recreating a state as if this texture has never been virtualized, i.e. pixel data will be stored in memory again the file which has been stored on disk has been removed.
 java.lang.String TextureManager.getNameByTexture(Texture texture)
          Returns the name with which the texture has been added to the manager.
 void ITextureEffect.init(Texture tex)
          Initializes the effect.
 void TextureManager.replaceTexture(java.lang.String name, Texture tex)
          Replaces a texture with the given name with another one.
 void TextureManager.setDummyTexture(Texture texture)
          Sets a texture as dummy texture.
 void FrameBuffer.setRenderTarget(Texture tex)
          Sets the render target of the framebuffer to a texture.
 void FrameBuffer.setRenderTarget(Texture tex, int left, int top, int right, int bottom, boolean clearAll)
          Sets the render target of the framebuffer to a texture.
 void TextureManager.unloadTexture(FrameBuffer from, Texture texture)
          Unloads a texture from the contexts of the renderers of the given frame buffer.
 void TextureManager.virtualize(Texture tex)
          Virtualizes a textures if a Virtualizer has been set.
 

Uses of Texture in com.threed.jpct.util
 

Methods in com.threed.jpct.util that return Texture
 Texture ShadowHelper.getShadowMap()
          Returns the shadow map's texture.