Uses of Class
com.threed.jpct.World

Packages that use World
com.threed.jpct   
com.threed.jpct.util   
 

Uses of World in com.threed.jpct
 

Constructors in com.threed.jpct with parameters of type World
Light(World world)
          Creates a new light in the world.
 

Uses of World in com.threed.jpct.util
 

Methods in com.threed.jpct.util that return World
 World SkyBox.getWorld()
          Gets the world that this skybox uses.
 

Methods in com.threed.jpct.util with parameters of type World
 void SkyBox.render(World world, FrameBuffer buffer)
          Renders the skybox.
 void LensFlare.update(FrameBuffer buffer, World world)
          Updates the lens flare.
 void ShadowHelper.updateShadowMap(FrameBuffer buffer, World world)
          Updates the shadow map.
 

Constructors in com.threed.jpct.util with parameters of type World
Overlay(World world, FrameBuffer buffer, java.lang.String textureName)
          Creates a new overlay that covers the whole screen.
Overlay(World world, int upperLeftX, int upperLeftY, int lowerRightX, int lowerRightY, java.lang.String textureName)
          Creates a new overlay of arbritary size.
Overlay(World world, int upperLeftX, int upperLeftY, int lowerRightX, int lowerRightY, java.lang.String textureName, boolean modifyUV)
          Creates a new overlay of arbritary size with (optional) modifiable uv-coordinates.