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U

UNKNOWN_OBJECTSIZE - Static variable in class com.threed.jpct.Object3D
The object is empty
unlink() - Method in class com.threed.jpct.util.Overlay
Unlinks the overlay.
unloadImmediately - Static variable in class com.threed.jpct.Config
If true, textures will be unloaded immediately when calling one of the unload-methods in the TextureManager.
unloadTexture(FrameBuffer, Texture) - Method in class com.threed.jpct.TextureManager
Unloads a texture from the contexts of the renderers of the given frame buffer.
update(SimpleVector[]) - Method in class com.threed.jpct.Polyline
Updates the line strip.
update(FrameBuffer, World) - Method in class com.threed.jpct.util.LensFlare
Updates the lens flare.
update(FrameBuffer) - Method in class com.threed.jpct.util.Overlay
Updates the overlay.
update(float[], int) - Method in class com.threed.jpct.VertexAttributes
Updates the attributes' data.
updateMesh() - Method in class com.threed.jpct.GenericVertexController
Alters the actual Mesh to reflect the modifications that have been applied to the DestinationMesh- and DestinationNormals-arrays.
updateMesh() - Method in interface com.threed.jpct.IVertexController
Alters the actual Mesh to reflect the modifications that have been applied to the DestinationMesh- and DestinationNormals-arrays.
updateShadowMap(FrameBuffer, World) - Method in class com.threed.jpct.util.ShadowHelper
Updates the shadow map.
USE_CLAMPING - Static variable in class com.threed.jpct.Animation
Use clamping when the interpolation reaches the end of a sub-sequence.
USE_WRAPPING - Static variable in class com.threed.jpct.Animation
Use wrapping when the interpolation reaches the end of a sub-sequence.
useFloatsForCollisions - Static variable in class com.threed.jpct.Config
Forces jPCT-AE to use floats for ray-polygon-collisions (and calcMinDistance as well) instead of doubles.
useNormalsFromOBJ - Static variable in class com.threed.jpct.Config
By default, jPCT calculates normals based on the mesh's geometry when calling build().
usePowerVRTweaks - Static variable in class com.threed.jpct.Config
PowerVR chips labeled 6000 or higher are a buggy mess.
useRotationPivotFrom3DS - Static variable in class com.threed.jpct.Config
By default, jPCT-AE calculates a rotation pivot based on the mesh's geometry when calling build().
useVBO - Static variable in class com.threed.jpct.Config
Makes the engine use vertex buffer objects if possible instead of plain vertex arrays.
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