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From JPCT
Showing below up to 41 results in range #31 to #71.
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- Reducing high-poly models (21,549 views)
- Heightmap (19,562 views)
- Mip mapping (19,106 views)
- Getting Worldspace Bounds (18,632 views)
- OpenGL ES 2.0 support (18,460 views)
- Exporting from Blender to Bones (18,043 views)
- Using the emulator (16,495 views)
- Simple Camera Movement (16,427 views)
- FPS-like camera controls (15,761 views)
- Thread safety (12,441 views)
- Avoiding hiccups (11,952 views)
- Create a cube (11,718 views)
- Open sourced projects from Thomas (11,632 views)
- Bones Ninja demo android studio project (11,085 views)
- Animation Blending (combining vertex and bone animation) (10,757 views)
- Performance monitor (10,184 views)
- Requirements for jPCT-AE (10,158 views)
- Applet using the lwjgl joystick (10,125 views)
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones (9,926 views)
- Changing applet's heap size via HTML (9,279 views)
- Nullpointer during rendering and/or collision detection (8,673 views)
- Using jPCT in Swing (8,480 views)
- Mouse follow demo (8,025 views)
- Notes on Exporting from Maya/Max/Softimage with OgreMax (7,778 views)
- Texture splatting on a terrain (7,440 views)
- Distance based functions snippet (7,428 views)
- MultiTouch camera controls (7,409 views)
- Links (7,264 views)
- Nicer GUI elements with NinePatches (6,910 views)
- Develop JPCT programs using Python language (Jython) (6,241 views)
- Basic shadow mapping (5,792 views)
- Fake unlimited viewing distance (5,185 views)
- No or wrong textures after loading a model (5,008 views)
- Example for Google Cardboard (4,835 views)
- Software mode demo (3,736 views)
- Particle effect example (2,831 views)
- How to use bones to load static models (2,453 views)
- Applet using a joystick (2,419 views)
- Terrain with foliage example (2,297 views)
- Test (1,627 views)
- Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones (1,138 views)