Animation Blending (combining vertex and bone animation)

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Animation blending is the process of combining both pose and skin animation. It can be seen, for instance, in a game when a human character is walking and talking simultaneously. Raft's Bones allows for this by way of the AnimatedGroup.animatePose and AnimatedGroup.animateSkin methods.


-animatedGroup.setAutoApplyAnimation has to be set to false.

-after calling both animatePose and animateSkin, you would then have to call AnimatedGroup.applyAnimation.