Oldest pages

From JPCT
Jump to: navigation, search

Showing below up to 51 results in range #21 to #71.

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)

  1. Create a cube‏‎ (00:37, 2 February 2013)
  2. Simple Camera Movement‏‎ (00:39, 2 February 2013)
  3. OpenGL ES 2.0 support‏‎ (00:40, 2 February 2013)
  4. Profiling Android Applications‏‎ (00:41, 2 February 2013)
  5. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (00:41, 2 February 2013)
  6. Exporting from Blender to Bones‏‎ (00:42, 2 February 2013)
  7. Animation Blending (combining vertex and bone animation)‏‎ (00:42, 2 February 2013)
  8. Hello World for Android‏‎ (00:42, 3 February 2013)
  9. Performance monitor‏‎ (23:08, 3 February 2013)
  10. Getting Worldspace Bounds‏‎ (00:05, 6 March 2013)
  11. No or wrong textures after loading a model‏‎ (09:53, 26 April 2013)
  12. Nullpointer during rendering and/or collision detection‏‎ (16:16, 16 May 2013)
  13. Advanced example‏‎ (12:33, 25 June 2013)
  14. Fake unlimited viewing distance‏‎ (22:09, 29 December 2013)
  15. Nicer GUI elements with NinePatches‏‎ (10:50, 30 December 2013)
  16. Avoiding hiccups‏‎ (14:30, 31 January 2014)
  17. Reducing memory usage‏‎ (00:45, 12 February 2014)
  18. Using the emulator‏‎ (10:26, 8 April 2014)
  19. Distance based functions snippet‏‎ (01:37, 14 May 2014)
  20. Open sourced projects from Thomas‏‎ (21:22, 1 June 2014)
  21. Reducing high-poly models‏‎ (23:07, 6 June 2014)
  22. Links‏‎ (09:23, 19 August 2014)
  23. MultiTouch camera controls‏‎ (20:59, 10 September 2014)
  24. Texture splatting on a terrain‏‎ (10:57, 8 October 2014)
  25. Loading 3ds Keyframes from Blender‏‎ (22:11, 11 October 2014)
  26. Basic algebra‏‎ (22:03, 3 November 2014)
  27. Performance tips for Android‏‎ (18:20, 16 December 2014)
  28. Requirements for jPCT-AE‏‎ (21:11, 10 January 2015)
  29. Installation of jPCT-AE‏‎ (21:14, 10 January 2015)
  30. Differences between jPCT and jPCT-AE‏‎ (21:15, 10 January 2015)
  31. Example for Google Cardboard‏‎ (21:04, 3 February 2015)
  32. Thread safety‏‎ (15:06, 2 March 2015)
  33. Shaders‏‎ (21:29, 22 March 2015)
  34. Loading models‏‎ (08:16, 18 September 2015)
  35. Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones‏‎ (13:55, 17 November 2015)
  36. Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones‏‎ (10:57, 19 November 2015)
  37. Develop JPCT programs using Python language (Jython)‏‎ (16:38, 1 January 2016)
  38. How to use bones to load static models‏‎ (21:30, 27 January 2016)
  39. GPU guide‏‎ (21:25, 1 March 2016)
  40. Integrating JPCT-AE with Vuforia‏‎ (15:43, 20 April 2016)
  41. Mouse follow demo‏‎ (19:46, 9 May 2016)
  42. Hybrid GPU Shader Animations for Bones‏‎ (15:52, 25 June 2016)
  43. Instance Batch Rendering‏‎ (18:53, 21 July 2016)
  44. Picking‏‎ (16:40, 28 September 2016)
  45. Basic shadow mapping‏‎ (14:46, 28 October 2016)
  46. Bones Ninja demo android studio project‏‎ (18:22, 20 November 2016)
  47. Terrain with foliage example‏‎ (20:36, 17 September 2017)
  48. Software mode demo‏‎ (07:01, 21 September 2017)
  49. Main Page‏‎ (07:02, 21 September 2017)
  50. Particle effect example‏‎ (07:13, 21 September 2017)
  51. Coordinate system‏‎ (16:35, 11 December 2017)

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)