User contributions
From JPCT
- 17:53, 21 July 2016 (diff | hist) . . (+157) . . Instance Batch Rendering (→How It Works) (current)
- 17:50, 21 July 2016 (diff | hist) . . (+2) . . Instance Batch Rendering (→FAQ)
- 17:49, 21 July 2016 (diff | hist) . . (+2,450) . . Instance Batch Rendering (→FAQ)
- 15:42, 21 July 2016 (diff | hist) . . (+65) . . Instance Batch Rendering (→The Code)
- 15:33, 21 July 2016 (diff | hist) . . (+96) . . Instance Batch Rendering (→The Code)
- 03:54, 15 July 2016 (diff | hist) . . (+77) . . Instance Batch Rendering (→The Code)
- 03:54, 15 July 2016 (diff | hist) . . (-245) . . Instance Batch Rendering (→The Code)
- 03:50, 15 July 2016 (diff | hist) . . (+87) . . Instance Batch Rendering (→The Code)
- 03:43, 15 July 2016 (diff | hist) . . (+1,672) . . Instance Batch Rendering
- 03:37, 15 July 2016 (diff | hist) . . (+661) . . Instance Batch Rendering (→How to Use the Code)
- 03:27, 15 July 2016 (diff | hist) . . (+3) . . Instance Batch Rendering (→The Code)
- 03:25, 15 July 2016 (diff | hist) . . (+20,675) . . Instance Batch Rendering (→The Code)
- 21:48, 13 July 2016 (diff | hist) . . (+1) . . Instance Batch Rendering
- 21:46, 13 July 2016 (diff | hist) . . (+6) . . Instance Batch Rendering (→Overview)
- 21:40, 13 July 2016 (diff | hist) . . (0) . . Instance Batch Rendering (→Overview)
- 21:39, 13 July 2016 (diff | hist) . . (+8) . . Instance Batch Rendering (→Overview)
- 21:37, 13 July 2016 (diff | hist) . . (0) . . Instance Batch Rendering
- 21:37, 13 July 2016 (diff | hist) . . (+4) . . Instance Batch Rendering
- 21:36, 13 July 2016 (diff | hist) . . (0) . . Instance Batch Rendering (→Requirements)
- 21:35, 13 July 2016 (diff | hist) . . (+13) . . Instance Batch Rendering (→Overview)
- 21:34, 13 July 2016 (diff | hist) . . (+38) . . Instance Batch Rendering (→How It Works)
- 21:26, 13 July 2016 (diff | hist) . . (-3) . . Instance Batch Rendering (→How It Works)
- 21:25, 13 July 2016 (diff | hist) . . (+528) . . Instance Batch Rendering
- 17:11, 13 July 2016 (diff | hist) . . (+2,013) . . N Instance Batch Rendering (Created page with '== Overview == Instance Batch Rendering (IBR) is a name I dubbed for a lighter-weight method of handling and rendering multiple Object3D's of the same Mesh. Android applications…')
- 14:52, 25 June 2016 (diff | hist) . . (+58) . . Hybrid GPU Shader Animations for Bones (→The Code) (current)
- 05:09, 25 June 2016 (diff | hist) . . (+15) . . Hybrid GPU Shader Animations for Bones (→Overview)
- 04:53, 25 June 2016 (diff | hist) . . (+1) . . Hybrid GPU Shader Animations for Bones (→How It Works)
- 04:52, 25 June 2016 (diff | hist) . . (+46) . . Main Page (→Bones for jPCT/jPCT-AE)
- 04:50, 25 June 2016 (diff | hist) . . (+1) . . Hybrid GPU Shader Animations for Bones
- 04:50, 25 June 2016 (diff | hist) . . (0) . . Hybrid GPU Shader Animations for Bones (→How to Use the Code)
- 04:50, 25 June 2016 (diff | hist) . . (+36) . . Hybrid GPU Shader Animations for Bones
- 04:49, 25 June 2016 (diff | hist) . . (+29) . . Hybrid GPU Shader Animations for Bones (→Requirements)
- 04:48, 25 June 2016 (diff | hist) . . (+1) . . Hybrid GPU Shader Animations for Bones (→How to Use the Code)
- 04:45, 25 June 2016 (diff | hist) . . (+1,317) . . Hybrid GPU Shader Animations for Bones
- 04:20, 25 June 2016 (diff | hist) . . (+97) . . Hybrid GPU Shader Animations for Bones (→The Code)
- 04:17, 25 June 2016 (diff | hist) . . (-153) . . Hybrid GPU Shader Animations for Bones (→The Code)
- 04:17, 25 June 2016 (diff | hist) . . (+1,816) . . Hybrid GPU Shader Animations for Bones (→The Code)
- 04:13, 25 June 2016 (diff | hist) . . (+4,771) . . Hybrid GPU Shader Animations for Bones (→The Code)
- 04:09, 25 June 2016 (diff | hist) . . (+3,304) . . Hybrid GPU Shader Animations for Bones
- 04:01, 25 June 2016 (diff | hist) . . (+1) . . Hybrid GPU Shader Animations for Bones (→How It Works)
- 04:01, 25 June 2016 (diff | hist) . . (+1,586) . . N Hybrid GPU Shader Animations for Bones (Created page with '== Overview == While working on an Android project, I found that jPCT+Bones for skeletal animations were becoming too CPU intensive on the UI thread. When adding twenty animated…')