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Showing below up to 71 results in range #1 to #71.

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  1. Main Page‏‎ (341,322 views)
  2. Integrating JPCT-AE with Vuforia‏‎ (86,550 views)
  3. Advanced example‏‎ (53,812 views)
  4. Hello World for Android‏‎ (43,812 views)
  5. Shaders‏‎ (36,170 views)
  6. Loading models‏‎ (35,897 views)
  7. Differences between jPCT and jPCT-AE‏‎ (35,575 views)
  8. Hello World‏‎ (35,284 views)
  9. Performance tips for Android‏‎ (35,271 views)
  10. Profiling Android Applications‏‎ (28,241 views)
  11. How to install‏‎ (26,346 views)
  12. Reducing memory usage‏‎ (26,251 views)
  13. Lighting‏‎ (24,871 views)
  14. Multithreading‏‎ (24,340 views)
  15. Physics‏‎ (22,613 views)
  16. Loading 3ds Models from Blender‏‎ (22,502 views)
  17. First steps‏‎ (20,979 views)
  18. Picking‏‎ (20,867 views)
  19. Coordinate system‏‎ (18,886 views)
  20. Collision detection‏‎ (18,702 views)
  21. The different renderers‏‎ (18,192 views)
  22. Applets‏‎ (16,929 views)
  23. Loading 3ds Keyframes from Blender‏‎ (15,855 views)
  24. Requirements‏‎ (15,564 views)
  25. Installation of jPCT-AE‏‎ (15,100 views)
  26. Basic algebra‏‎ (14,799 views)
  27. Reducing high-poly models‏‎ (13,934 views)
  28. GPU guide‏‎ (13,026 views)
  29. Compiled objects‏‎ (12,551 views)
  30. OpenGL ES 2.0 support‏‎ (10,675 views)
  31. Heightmap‏‎ (10,630 views)
  32. Mip mapping‏‎ (10,412 views)
  33. Simple Camera Movement‏‎ (10,294 views)
  34. Using the emulator‏‎ (10,181 views)
  35. FPS-like camera controls‏‎ (9,674 views)
  36. Exporting from Blender to Bones‏‎ (9,537 views)
  37. Getting Worldspace Bounds‏‎ (9,481 views)
  38. Create a cube‏‎ (7,425 views)
  39. Requirements for jPCT-AE‏‎ (6,203 views)
  40. Applet using the lwjgl joystick‏‎ (6,162 views)
  41. Animation Blending (combining vertex and bone animation)‏‎ (5,815 views)
  42. Changing applet's heap size via HTML‏‎ (5,765 views)
  43. Thread safety‏‎ (5,548 views)
  44. Open sourced projects from Thomas‏‎ (5,321 views)
  45. Using jPCT in Swing‏‎ (5,196 views)
  46. Performance monitor‏‎ (5,195 views)
  47. Instance Batch Rendering‏‎ (4,938 views)
  48. Hybrid GPU Shader Animations for Bones‏‎ (4,874 views)
  49. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (4,416 views)
  50. Avoiding hiccups‏‎ (4,285 views)
  51. Links‏‎ (4,192 views)
  52. Nullpointer during rendering and/or collision detection‏‎ (3,964 views)
  53. Texture splatting on a terrain‏‎ (3,453 views)
  54. Nicer GUI elements with NinePatches‏‎ (3,285 views)
  55. MultiTouch camera controls‏‎ (3,225 views)
  56. Mouse follow demo‏‎ (3,193 views)
  57. Bones Ninja demo android studio project‏‎ (2,976 views)
  58. Fake unlimited viewing distance‏‎ (2,845 views)
  59. No or wrong textures after loading a model‏‎ (2,743 views)
  60. Distance based functions snippet‏‎ (2,615 views)
  61. Example for Google Cardboard‏‎ (2,248 views)
  62. Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones‏‎ (2,203 views)
  63. Develop JPCT programs using Python language (Jython)‏‎ (1,755 views)
  64. Applet using a joystick‏‎ (1,486 views)
  65. Basic shadow mapping‏‎ (1,312 views)
  66. Test‏‎ (846 views)
  67. How to use bones to load static models‏‎ (495 views)
  68. Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones‏‎ (409 views)
  69. Software mode demo‏‎ (346 views)
  70. Particle effect example‏‎ (304 views)
  71. Terrain with foliage example‏‎ (233 views)

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