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Showing below up to 71 results in range #1 to #71.

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  1. Main Page‏‎ (619,247 views)
  2. Integrating JPCT-AE with Vuforia‏‎ (133,428 views)
  3. Advanced example‏‎ (95,081 views)
  4. Differences between jPCT and jPCT-AE‏‎ (72,652 views)
  5. Hello World for Android‏‎ (67,846 views)
  6. Shaders‏‎ (65,364 views)
  7. Hello World‏‎ (63,434 views)
  8. Performance tips for Android‏‎ (59,954 views)
  9. Basic algebra‏‎ (58,875 views)
  10. Loading models‏‎ (53,798 views)
  11. Reducing memory usage‏‎ (52,170 views)
  12. How to install‏‎ (45,781 views)
  13. Physics‏‎ (45,521 views)
  14. Multithreading‏‎ (44,303 views)
  15. Lighting‏‎ (42,522 views)
  16. Picking‏‎ (38,934 views)
  17. Profiling Android Applications‏‎ (36,718 views)
  18. Loading 3ds Models from Blender‏‎ (35,161 views)
  19. Collision detection‏‎ (34,123 views)
  20. GPU guide‏‎ (33,250 views)
  21. Applets‏‎ (32,867 views)
  22. Instance Batch Rendering‏‎ (32,190 views)
  23. The different renderers‏‎ (31,765 views)
  24. Coordinate system‏‎ (29,613 views)
  25. First steps‏‎ (28,603 views)
  26. Installation of jPCT-AE‏‎ (27,908 views)
  27. Compiled objects‏‎ (26,685 views)
  28. Loading 3ds Keyframes from Blender‏‎ (26,501 views)
  29. Requirements‏‎ (26,195 views)
  30. Hybrid GPU Shader Animations for Bones‏‎ (25,928 views)
  31. Reducing high-poly models‏‎ (21,337 views)
  32. Heightmap‏‎ (19,377 views)
  33. Mip mapping‏‎ (18,877 views)
  34. Getting Worldspace Bounds‏‎ (18,324 views)
  35. OpenGL ES 2.0 support‏‎ (18,191 views)
  36. Exporting from Blender to Bones‏‎ (17,737 views)
  37. Using the emulator‏‎ (16,284 views)
  38. Simple Camera Movement‏‎ (16,241 views)
  39. FPS-like camera controls‏‎ (15,547 views)
  40. Thread safety‏‎ (12,262 views)
  41. Avoiding hiccups‏‎ (11,723 views)
  42. Create a cube‏‎ (11,562 views)
  43. Open sourced projects from Thomas‏‎ (11,322 views)
  44. Bones Ninja demo android studio project‏‎ (10,798 views)
  45. Animation Blending (combining vertex and bone animation)‏‎ (10,555 views)
  46. Requirements for jPCT-AE‏‎ (10,026 views)
  47. Performance monitor‏‎ (9,978 views)
  48. Applet using the lwjgl joystick‏‎ (9,972 views)
  49. Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones‏‎ (9,699 views)
  50. Changing applet's heap size via HTML‏‎ (9,124 views)
  51. Nullpointer during rendering and/or collision detection‏‎ (8,436 views)
  52. Using jPCT in Swing‏‎ (8,317 views)
  53. Mouse follow demo‏‎ (7,887 views)
  54. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (7,636 views)
  55. Distance based functions snippet‏‎ (7,308 views)
  56. Texture splatting on a terrain‏‎ (7,285 views)
  57. MultiTouch camera controls‏‎ (7,250 views)
  58. Links‏‎ (7,143 views)
  59. Nicer GUI elements with NinePatches‏‎ (6,795 views)
  60. Develop JPCT programs using Python language (Jython)‏‎ (6,001 views)
  61. Basic shadow mapping‏‎ (5,633 views)
  62. Fake unlimited viewing distance‏‎ (5,078 views)
  63. No or wrong textures after loading a model‏‎ (4,879 views)
  64. Example for Google Cardboard‏‎ (4,697 views)
  65. Software mode demo‏‎ (3,585 views)
  66. Particle effect example‏‎ (2,715 views)
  67. How to use bones to load static models‏‎ (2,413 views)
  68. Applet using a joystick‏‎ (2,386 views)
  69. Terrain with foliage example‏‎ (2,172 views)
  70. Test‏‎ (1,609 views)
  71. Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones‏‎ (1,122 views)

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