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From JPCT
Showing below up to 41 results in range #31 to #71.
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- Reducing high-poly models (21,440 views)
- Heightmap (19,479 views)
- Mip mapping (19,026 views)
- Getting Worldspace Bounds (18,556 views)
- OpenGL ES 2.0 support (18,295 views)
- Exporting from Blender to Bones (17,957 views)
- Using the emulator (16,395 views)
- Simple Camera Movement (16,346 views)
- FPS-like camera controls (15,687 views)
- Thread safety (12,338 views)
- Avoiding hiccups (11,891 views)
- Create a cube (11,645 views)
- Open sourced projects from Thomas (11,428 views)
- Bones Ninja demo android studio project (10,888 views)
- Animation Blending (combining vertex and bone animation) (10,674 views)
- Performance monitor (10,099 views)
- Requirements for jPCT-AE (10,080 views)
- Applet using the lwjgl joystick (10,051 views)
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones (9,830 views)
- Changing applet's heap size via HTML (9,173 views)
- Nullpointer during rendering and/or collision detection (8,527 views)
- Using jPCT in Swing (8,388 views)
- Mouse follow demo (7,951 views)
- Notes on Exporting from Maya/Max/Softimage with OgreMax (7,677 views)
- Distance based functions snippet (7,352 views)
- Texture splatting on a terrain (7,345 views)
- MultiTouch camera controls (7,326 views)
- Links (7,190 views)
- Nicer GUI elements with NinePatches (6,842 views)
- Develop JPCT programs using Python language (Jython) (6,123 views)
- Basic shadow mapping (5,720 views)
- Fake unlimited viewing distance (5,119 views)
- No or wrong textures after loading a model (4,943 views)
- Example for Google Cardboard (4,763 views)
- Software mode demo (3,648 views)
- Particle effect example (2,774 views)
- How to use bones to load static models (2,445 views)
- Applet using a joystick (2,408 views)
- Terrain with foliage example (2,213 views)
- Test (1,626 views)
- Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones (1,138 views)