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Showing below up to 71 results in range #1 to #71.

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  1. Main Page‏‎ (313,091 views)
  2. Integrating JPCT-AE with Vuforia‏‎ (80,809 views)
  3. Advanced example‏‎ (49,867 views)
  4. Hello World for Android‏‎ (41,246 views)
  5. Loading models‏‎ (33,099 views)
  6. Performance tips for Android‏‎ (32,619 views)
  7. Shaders‏‎ (32,495 views)
  8. Differences between jPCT and jPCT-AE‏‎ (32,331 views)
  9. Hello World‏‎ (31,389 views)
  10. Profiling Android Applications‏‎ (26,966 views)
  11. How to install‏‎ (24,371 views)
  12. Lighting‏‎ (22,935 views)
  13. Reducing memory usage‏‎ (22,769 views)
  14. Multithreading‏‎ (22,358 views)
  15. Loading 3ds Models from Blender‏‎ (21,022 views)
  16. Physics‏‎ (20,695 views)
  17. First steps‏‎ (19,972 views)
  18. Picking‏‎ (18,622 views)
  19. Coordinate system‏‎ (17,694 views)
  20. Collision detection‏‎ (17,494 views)
  21. The different renderers‏‎ (17,237 views)
  22. Applets‏‎ (15,392 views)
  23. Loading 3ds Keyframes from Blender‏‎ (14,605 views)
  24. Requirements‏‎ (14,301 views)
  25. Installation of jPCT-AE‏‎ (13,677 views)
  26. Reducing high-poly models‏‎ (12,823 views)
  27. Basic algebra‏‎ (11,602 views)
  28. Compiled objects‏‎ (11,352 views)
  29. GPU guide‏‎ (11,209 views)
  30. Heightmap‏‎ (9,816 views)
  31. OpenGL ES 2.0 support‏‎ (9,776 views)
  32. Simple Camera Movement‏‎ (9,519 views)
  33. Using the emulator‏‎ (9,443 views)
  34. Mip mapping‏‎ (9,379 views)
  35. FPS-like camera controls‏‎ (9,035 views)
  36. Exporting from Blender to Bones‏‎ (8,750 views)
  37. Getting Worldspace Bounds‏‎ (8,521 views)
  38. Create a cube‏‎ (6,754 views)
  39. Applet using the lwjgl joystick‏‎ (5,808 views)
  40. Requirements for jPCT-AE‏‎ (5,589 views)
  41. Changing applet's heap size via HTML‏‎ (5,375 views)
  42. Animation Blending (combining vertex and bone animation)‏‎ (5,360 views)
  43. Thread safety‏‎ (5,080 views)
  44. Performance monitor‏‎ (4,773 views)
  45. Using jPCT in Swing‏‎ (4,765 views)
  46. Open sourced projects from Thomas‏‎ (4,681 views)
  47. Notes on Exporting from Maya/Max/Softimage with OgreMax‏‎ (4,081 views)
  48. Avoiding hiccups‏‎ (3,616 views)
  49. Nullpointer during rendering and/or collision detection‏‎ (3,562 views)
  50. Texture splatting on a terrain‏‎ (3,033 views)
  51. Instance Batch Rendering‏‎ (2,973 views)
  52. Nicer GUI elements with NinePatches‏‎ (2,929 views)
  53. Links‏‎ (2,755 views)
  54. MultiTouch camera controls‏‎ (2,749 views)
  55. Hybrid GPU Shader Animations for Bones‏‎ (2,725 views)
  56. Mouse follow demo‏‎ (2,615 views)
  57. Fake unlimited viewing distance‏‎ (2,571 views)
  58. No or wrong textures after loading a model‏‎ (2,496 views)
  59. Bones Ninja demo android studio project‏‎ (2,248 views)
  60. Distance based functions snippet‏‎ (2,174 views)
  61. Example for Google Cardboard‏‎ (1,956 views)
  62. Develop JPCT programs using Python language (Jython)‏‎ (1,354 views)
  63. Applet using a joystick‏‎ (1,346 views)
  64. Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones‏‎ (1,249 views)
  65. Basic shadow mapping‏‎ (784 views)
  66. Test‏‎ (729 views)
  67. How to use bones to load static models‏‎ (347 views)
  68. Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones‏‎ (300 views)
  69. Terrain with foliage example‏‎ (50 views)
  70. Software mode demo‏‎ (49 views)
  71. Particle effect example‏‎ (41 views)

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