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From JPCT
Showing below up to 41 results in range #31 to #71.
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- Reducing high-poly models (21,421 views)
- Heightmap (19,440 views)
- Mip mapping (18,971 views)
- Getting Worldspace Bounds (18,542 views)
- OpenGL ES 2.0 support (18,274 views)
- Exporting from Blender to Bones (17,938 views)
- Using the emulator (16,369 views)
- Simple Camera Movement (16,328 views)
- FPS-like camera controls (15,669 views)
- Thread safety (12,310 views)
- Avoiding hiccups (11,861 views)
- Create a cube (11,614 views)
- Open sourced projects from Thomas (11,410 views)
- Bones Ninja demo android studio project (10,868 views)
- Animation Blending (combining vertex and bone animation) (10,661 views)
- Performance monitor (10,082 views)
- Requirements for jPCT-AE (10,067 views)
- Applet using the lwjgl joystick (10,045 views)
- Tutorial: Creating models in 3dsMAX and Render via jPCT-Bones (9,807 views)
- Changing applet's heap size via HTML (9,163 views)
- Nullpointer during rendering and/or collision detection (8,509 views)
- Using jPCT in Swing (8,367 views)
- Mouse follow demo (7,933 views)
- Notes on Exporting from Maya/Max/Softimage with OgreMax (7,672 views)
- Distance based functions snippet (7,343 views)
- Texture splatting on a terrain (7,335 views)
- MultiTouch camera controls (7,307 views)
- Links (7,174 views)
- Nicer GUI elements with NinePatches (6,834 views)
- Develop JPCT programs using Python language (Jython) (6,106 views)
- Basic shadow mapping (5,703 views)
- Fake unlimited viewing distance (5,110 views)
- No or wrong textures after loading a model (4,927 views)
- Example for Google Cardboard (4,740 views)
- Software mode demo (3,634 views)
- Particle effect example (2,764 views)
- How to use bones to load static models (2,435 views)
- Applet using a joystick (2,403 views)
- Terrain with foliage example (2,202 views)
- Test (1,616 views)
- Tutorial: Creating models in 3dsMAX and Render via JPCT-Bones (1,134 views)