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- ...s been written to be executed on an old Android 1.5 "powered" device. On a current device, some tweaks might not be needed anymore. I'll comment on that in mo *The events all set flags/variables to be evaluated in the render thread. They don't fi13 KB (1,838 words) - 00:42, 3 February 2013
- ...a copy of the pixel data of a texture in main memory to handle pause/stop events, which destroy the gl context, i.e. all textures uploaded to the GPU. You c ...n enable ETC1 texture compression on hardware that supports it (almost all current devices do). If it's not supported, jPCT-AE will revert to uncompressed tex7 KB (1,151 words) - 00:45, 12 February 2014