Loading 3ds Models from Blender
Loading a 3ds file from Blender is fairly straight forward. Below is a quick model which I made and did a simple texture on. If the image texture window is used during texturing the coordinates and name will be exported. The name needs to be 8 characters with three for the extension or some characters will be cut off and it will be harder to load into Jpct. It's a good idea to select all the vertices and hit cntrl-t after making your model in order to export triangles. I have exported quads and they have worked so far, however. I switch to object mode before I export. Then Hit File->export->3ds. I named this character bman and texture is called bman.jpg.
Now we can load it into a modified version of the Hello World program. Notice that the texture is loaded first. Also notice the loadmodel function which does a bunch of things, which are pretty much standard I guess, except for the rotations which are used to orient the blender model in the same way it was in Blender.
import com.threed.jpct.*;
import javax.swing.*;
public class HelloWorldSoftware {
private String[] textures = {"bman"};
private String thingName = "bman";
private int thingScale = 1;//end
private World world;
private FrameBuffer buffer;
private Object3D thing;
private JFrame frame;
public static void main(String[] args) throws Exception {
new HelloWorldSoftware().loop();
}
public HelloWorldSoftware() throws Exception {
frame = new JFrame("Blender Model Loading");
frame.setSize(350, 300);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
world = new World();
world.setAmbientLight(150, 150, 150);
for (int i = 0; i < textures.length; ++i) {
TextureManager.getInstance().addTexture(textures[i] + ".jpg", new Texture("res/" + textures[i] + ".jpg"));
}
thing = loadModel("res/" + thingName + ".3ds", thingScale);
thing.build();
world.addObject(thing);
world.getCamera().setPosition(0, 0, -20);
world.getCamera().lookAt(thing.getTransformedCenter());
}
private void loop() throws Exception {
buffer = new FrameBuffer(350, 300, FrameBuffer.SAMPLINGMODE_NORMAL);
while (frame.isShowing()) {
SimpleVector place = new SimpleVector();
buffer.clear(java.awt.Color.BLUE);
world.renderScene(buffer);
world.draw(buffer);
buffer.update();
buffer.display(frame.getGraphics());
Thread.sleep(10);
}
buffer.disableRenderer(IRenderer.RENDERER_OPENGL);
buffer.dispose();
frame.dispose();
System.exit(0);
}
private Object3D loadModel(String filename, float scale) {
Object3D[] model = Loader.load3DS(filename, scale);
Object3D o3d = new Object3D(0);
Object3D temp = null;
for (int i = 0; i < model.length; i++) {
temp = model[i];
temp.setCenter(SimpleVector.ORIGIN);
temp.rotateX((float)( -.5*Math.PI));
temp.rotateMesh();
temp.setRotationMatrix(new Matrix());
o3d = Object3D.mergeObjects(o3d, temp);
o3d.build();
}
return o3d;
}
}