FPS-like camera controls
From JPCT
FPS-like camera controls
A first person shooter like camera movement is a common thing. Here's some more or less pseudo code to get you started:
This simple code implements a fps-like camera rotation without any limits when looking up/down, i.e. you can turn upside-down with this code:
int dx = <mouse delta x>;
int dy = <mouse delta y>;
if (dx!=0) {
camera.rotateAxis(camera.getYAxis(), dx / 500f);
}
if (dy!=0) {
camera.rotateX(dy / 500f);
}
If you want to limit the up/down rotation, something like this may help:
float xAngle=0; // some class attribute
....
int dx = <mouse delta x>;
int dy = <mouse delta y>;
if (dx!=0) {
camera.rotateAxis(camera.getYAxis(), dx / 500f);
}
if ((dy > 0 && xAngle < Math.PI / 4.2) || (dy < 0 && xAngle > -Math.PI / 4.2)) {
float t=dy/500f
rot.rotateX(t);
xAngle += t;
}