Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Login
Register
www.jpct.net
»
jPCT - a 3d engine for Java
»
Projects
»
SwingGL - Swing on top of OpenGL
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: SwingGL - Swing on top of OpenGL (Read 22100 times)
raft
quad
Posts: 1993
Re: SwingGL - Swing on top of OpenGL
«
Reply #15 on:
October 04, 2009, 04:20:10 pm »
http://code.google.com/p/swing-gl/
Logged
majitri
byte
Posts: 17
Re: SwingGL - Swing on top of OpenGL
«
Reply #16 on:
October 04, 2009, 04:28:29 pm »
yes, but do not know how to download it because I download a file. jnlp, but do not know how to view the code
Logged
majitri
byte
Posts: 17
Re: SwingGL - Swing on top of OpenGL
«
Reply #17 on:
October 04, 2009, 04:39:58 pm »
ok, I found it, thanks
Logged
majitri
byte
Posts: 17
Re: SwingGL - Swing on top of OpenGL
«
Reply #18 on:
October 05, 2009, 05:12:01 pm »
How can I make a JTextField in this instance? (SwingGL)
Logged
raft
quad
Posts: 1993
Re: SwingGL - Swing on top of OpenGL
«
Reply #19 on:
October 05, 2009, 05:26:31 pm »
look at the demo provided with the source.
you can add a JTextField as any other component, it will render correctly, but it WONT receive keyboard events and hence be editable. keyboard events are not implemented yet
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
www.jpct.net
»
jPCT - a 3d engine for Java
»
Projects
»
SwingGL - Swing on top of OpenGL