Thank you very much for your help.... I'd have two another little questions; If I decide to use only sw renderer I'll have not, in theory, any compatibility problem?
I've a problem mapping keys to event.... In fps example, using the following code:
case (KeyEvent.VK_X): { // change renderer (x)
if (event) {
switchMode=35;
}
break;
}
you've mapped the x small key to the "event" changing renderer; I've use a similar code to use the q small key to rotate the camera in my applet, but, running the applet, it only works if use the capital q (Q) and I don't understand why......
Bye and thanks again