thanks and you are welcome
Bones is stable and usable at the moment. you can use it as a replacement of jPCT's mesh animation or with it.
i'm not sure if it will evolve anymore. maybe i can add animation blending, but undecided about it, as very few -if any- people will use it. maybe real life usage will dictate some additions/modifications.
as i said in above posts, my first attempt was to use/fix cyber's ogre3d loader but as jME has a stable loader it seemed easier and more natural to use it.
for exporting, Bones uses java serialization. it doesnt serialize whole objects but parts of it. you can look at the code, it's straightforward. a custom exporter is possible but IMHO there is no need for it. i would suggest collada or even better OgreMax exporter to export from 3ds max. then use the Bones scripts to convert to bones format..
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