Hi,
I try to use Bones for the first time and all the examples work alright! Now I'm trying to get my own model running...
I created a figure in Blender, made some very simple animation with it and explorted it to an Ogre Mesh. Then I modified the OgreSample.java from the samples to load my own model. The frame opens but I cannot see my model at all. Do you have an idea why? Can it have something to do with the "Rotation axis not normalized" warnings? This is the console output:
Java version is: 1.6.0_21
-> support for BufferedImage
Version helper for 1.5+ initialized!
-> using BufferedImage
Software renderer (OpenGL mode) initialized
26.10.2010 22:33:28 com.jme.scene.Node <init>
INFO: Node created.
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNUNG: Rotation axis not normalized
26.10.2010 22:33:28 com.jme.scene.Node attachChild
INFO: Child "CubeMesh000" attached to this node "Cube"
-- total 17 joint(s) --
0 name: Bone, parent:
1 name: Bone.001, parent: 0:Bone
2 name: Bone.004, parent: 0:Bone
3 name: Bone.007, parent: 0:Bone
4 name: Bone.011, parent: 3:Bone.007
5 name: Bone.014, parent: 3:Bone.007
6 name: Bone.008, parent: 3:Bone.007
7 name: Bone.002, parent: 1:Bone.001
8 name: Bone.005, parent: 2:Bone.004
9 name: Bone.006, parent: 8:Bone.005
10 name: Bone.009, parent: 6:Bone.008
11 name: Bone.012, parent: 4:Bone.011
12 name: Bone.003, parent: 7:Bone.002
13 name: Bone.010, parent: 10:Bone.009
14 name: Bone.016, parent: 9:Bone.006
15 name: Bone.013, parent: 11:Bone.012
16 name: Bone.015, parent: 12:Bone.003
-- --
Skeleton created out of jME OGRE skeleton, 17 joints
Created skeleton animation clip: Action
Loading Texture..../data/models/jessica.png
Thanks very much in advance!
Stefan