Hi !
I wasn't hopping that you answered all my questions, thank you !
I understand your choice about floating point and yes I was thinking on fixed points (I worked on Nintendo DS system, where most of the time included in 3D rendering I used fixed points)
Of course it's not comparable to Android hardware.
Nexus one does include an FPU, I would be proud to provide you more informations, just ask me and I'll try to answer all of your questions and make the corresponding tests.
As I said I'm doing a project with 2 other people in my classroom, it's a school project that we have to make in the next 12weeks, so I'm really interested in this project.
Depending on my classmates I'll share the project or parts of the project here, if you wish to.
Back to my problem, what I found strange is that on the emulator it does run slowly but fine.
I will take a look and try to put some logs like you said.
Anyway I'll keep you informed.
Best regards,
dl.zerocool
ps: about your activity, I don't think there's any mistake.
All android code I've seen, use the same way to do it.
Perhaps that I miss something, I've no idea at moment, but be sure that I'll keep you informed as soon as I find.
Right now I'm pretty busy and not working on project (we have other classes to follow, project is a small part of my school).
And about your question concerning class members, yes it's quite stupid but is how it works.
Last 6 months I followed a "POO" sounds strange in English,it's (Object Oriented Development) in Java and C++.
And this was mentioned few times, of course I think it does not make any real performance problems even on Dalvik, like you said.