Cool little app!
One issue with the game seems to be that you are not using the
mGLView.setEGLConfigChooser(new GLSurfaceView.EGLConfigChooser() {
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
// Ensure that we get a 16bit framebuffer. Otherwise, we'll fall
// back to Pixelflinger on some device (read: Samsung I7500)
int[] attributes = new int[] { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
EGLConfig[] configs = new EGLConfig[1];
int[] result = new int[1];
egl.eglChooseConfig(display, attributes, configs, 1, result);
return configs[0];
}
});
part like the demo code does. This means, that it runs in software emulation on my phone, which it obviously does (judging from the log its using Pixelflinger, which is Androids software renderer).
In addition, it spams the log with "superbee0died" or similar albeit i haven't done anything except moving the phone. I'm not sure if this is an issue, i was just wondering about it.
Haven't got the crash yet...