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jPCT-AE - a 3d engine for Android
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Version updates!
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Topic: Version updates! (Read 182838 times)
EgonOlsen
Administrator
quad
Posts: 12297
Re: Version updates!
«
Reply #150 on:
November 07, 2010, 08:33:19 pm »
Removed the experimental version and merged the changes into the normal one. Uploaded a new jar of the normal version that includes some minor fixes and optimizations.
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EgonOlsen
Administrator
quad
Posts: 12297
Re: Version updates!
«
Reply #151 on:
November 21, 2010, 09:13:55 pm »
New version and new javaDocs. rotateAxis() avoids object creation now.
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Thomas.
double
Posts: 833
Re: Version updates!
«
Reply #152 on:
November 21, 2010, 09:45:04 pm »
Can you upload java doc in zip, please? Thanks
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My game for Android
,
Physics example
,
Texture assistant
EgonOlsen
Administrator
quad
Posts: 12297
Re: Version updates!
«
Reply #153 on:
November 21, 2010, 09:47:19 pm »
NP:
http://www.jpct.net/jpct-ae/download/alpha/doc.zip
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Thomas.
double
Posts: 833
Re: Version updates!
«
Reply #154 on:
November 21, 2010, 09:50:17 pm »
Quote from: EgonOlsen on November 21, 2010, 09:47:19 pm
NP:
http://www.jpct.net/jpct-ae/download/alpha/doc.zip
Thank you
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My game for Android
,
Physics example
,
Texture assistant
EgonOlsen
Administrator
quad
Posts: 12297
Re: Version updates!
«
Reply #155 on:
November 24, 2010, 10:46:51 pm »
I decided to leave alpha state, skip beta and release the first official version, 1.22. You can get it here:
http://www.jpct.net/jpct-ae/
It includes the jPCT-AE jar, the javaDOC and the HelloWorld-example from the wiki (slightly reworked) as an Eclipse project.
Have fun!
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Darkflame
int
Posts: 55
Re: Version updates!
«
Reply #156 on:
November 30, 2010, 02:12:26 pm »
Fantastic work!
Our project wouldn't be possible without this
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keaukraine
byte
Posts: 34
Re: Version updates!
«
Reply #157 on:
December 01, 2010, 07:05:18 pm »
Thanks, gonna try it out.
I'm using rotateAxis() si I'm interested in not having bugs in it
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EgonOlsen
Administrator
quad
Posts: 12297
Re: Version updates!
«
Reply #158 on:
December 08, 2010, 09:51:27 pm »
Uploaded a new jar of the latest build (
http://www.jpct.net/jpct-ae/download/alpha/jpct_ae.jar
). It includes a detection of triangle strips and if it detects that an object can be rendered as a triangle strip, it will do so. Rumors are that this is faster on Android. I can't verify it, because on my phone everything is slow...
«
Last Edit: December 08, 2010, 10:10:49 pm by EgonOlsen
»
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zammbi
float
Posts: 361
Re: Version updates!
«
Reply #159 on:
December 09, 2010, 01:47:35 am »
Quote
Rumors are that this is faster on Android.
Update the Benchmark app and I'll give it a try.
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EgonOlsen
Administrator
quad
Posts: 12297
Re: Version updates!
«
Reply #160 on:
December 09, 2010, 07:05:50 am »
That wouldn't help, because no object in the benchmark app can be rendered using triangle strips....
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zammbi
float
Posts: 361
Re: Version updates!
«
Reply #161 on:
December 09, 2010, 11:32:22 am »
Ah
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Thomas.
double
Posts: 833
Re: Version updates!
«
Reply #162 on:
December 17, 2010, 07:24:50 pm »
Can you add methods setPosition and getPosition fot Object3D?
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My game for Android
,
Physics example
,
Texture assistant
EgonOlsen
Administrator
quad
Posts: 12297
Re: Version updates!
«
Reply #163 on:
December 17, 2010, 09:09:56 pm »
No. getPosition() is what getTranslation() or getTransformedCenter() do, setPosition() would be either translate(...) or clearTranslation();translate(...). No need to add additional methods that do the same thing.
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EgonOlsen
Administrator
quad
Posts: 12297
Re: Version updates!
«
Reply #164 on:
December 17, 2010, 11:22:15 pm »
Uploaded a new build (
http://www.jpct.net/jpct-ae/download/alpha/jpct_ae.jar
) that fixes a problem with disposing resources as well as two problems with vertex alpha.
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www.jpct.net
»
jPCT-AE - a 3d engine for Android
»
Support
»
Version updates!