What's wrong about this? I can't click the home screen and go back becuase i lose the cube.
public class Liberable extends Activity {
private GLSurfaceView mGLView;
private Renderer renderer = null;
private FrameBuffer fb = null;
private Light sun=null;
private World world = null;
private Object3D cube=null;
private boolean paused = false;
public Liberable _instance;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(_instance==null)
{
mGLView = new GLSurfaceView(getApplication());
mGLView.setEGLConfigChooser(new GLSurfaceView.EGLConfigChooser() {
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
// Ensure that we get a 16bit framebuffer. Otherwise, we'll fall
// back to Pixelflinger on some device (read: Samsung I7500)
int[] attributes = new int[] { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
EGLConfig[] configs = new EGLConfig[1];
int[] result = new int[1];
egl.eglChooseConfig(display, attributes, configs, 1, result);
return configs[0];
}
});
renderer = new Renderer();
mGLView.setRenderer(renderer);
setContentView(mGLView);
_instance=this;
Log.d("Liberable","0");
}
else
{
Log.d("Liberable","1");
copy(_instance);
renderer.reset();
}
}
@Override
protected void onPause() {
_instance.paused = true;
super.onPause();
mGLView.onPause();
}
@Override
protected void onResume() {
if(_instance.paused)
{
Log.d("Liberable","2");
copy(_instance);
renderer.reset();
}
_instance.paused = false;
super.onResume();
mGLView.onResume();
}
protected void onStop() {
renderer.stop();
super.onStop();
}
private void copy(Liberable src) {
try {
Logger.log("Copying data from master Activity!");
Field[] fs = src.getClass().getDeclaredFields();
for (Field f : fs) {
f.setAccessible(true);
f.set(this, f.get(src));
}
} catch (Exception e) {
throw new RuntimeException(e);
}
}
class Renderer implements GLSurfaceView.Renderer {
private boolean resetFB=false;
private boolean stop = false;
int w;
int h;
public Renderer()
{
Config.glAvoidTextureCopies=false;
}
@Override
public void onDrawFrame(GL10 gl) {
try {
if (!stop) {
if (paused) {
Thread.sleep(500);
} else {
if(resetFB)
{
fb = new FrameBuffer(gl, w, h);
resetFB=false;
}
fb.clear();
world.renderScene(fb);
world.draw(fb);
fb.display();
}
}
else {
if (fb != null) {
fb.dispose();
fb = null;
}
}
} catch (Exception e) {
Logger.log("Drawing thread terminated!", Logger.MESSAGE);
}
}
@Override
public void onSurfaceChanged(GL10 gl, int w, int h) {
if (fb != null) {
fb.dispose();
}
fb = new FrameBuffer(gl, w, h);
Log.d("Pepe", "w:"+w+",h:"+h);
this.h=h;
this.w=w;
Log.d("Liberable","Changed");
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// if (fb != null) {
// fb.dispose();
// }
// fb = new FrameBuffer(gl, w, h);
Log.d("Liberable","Created");
TextureManager.getInstance().flush();
world = new World();
Resources res = getResources();
TextureManager tm = TextureManager.getInstance();
Texture lineasT=new Texture(res.openRawResource(R.raw.blanco),true);
tm.addTexture("white", lineasT);
cube=Primitives.getCube(3);
cube.setTexture("white");
cube.build();
world.addObject(cube);
sun = new Light(world);
Camera cam = world.getCamera();
cam.moveCamera(Camera.CAMERA_MOVEOUT, 10);
cam.lookAt(cube.getTransformedCenter());
cam.setFOV(1.5f);
sun.setIntensity(250, 250, 250);
SimpleVector sv = new SimpleVector();
sv.set(cube.getTransformedCenter());
sv.y -= 300;
sv.x -= 100;
sv.z += 200;
sun.setPosition(sv);
}
public void stop() {
stop = true;
if (fb != null) {
fb.dispose();
fb = null;
}
}
public void reset()
{
resetFB=true;
}
}
}