I want to know if the collisions are calculated using a priority, or depends on the order of how the elements were added, set or whatever.
Maybe it's my fault and is not the engine, I have 1 Object (source) and 2 Objects (targets), everything is set properly and works as expected most of the time, but sometimes when the source will collied with both objects the engine always choose the same no matter if the non chosen is the closer one.