I'm currently working on a massive advanced port of one of my cooler pc games, originally titled "SoS-Submarine". The original game was created in the frame of a contest, related to water-games. And yeah, I won.. Barely ;-)
Anyway, the game itself was fine, but the coding was messy, and the overall game experience had a lot more potential. So, for my first private android game project to be released, I am now recreating this game the way it was meant to be, for Android
The games purpose is to guide a submarine trough a underwater tunnel system. It
might involve using weapons e.g. torpedoes later, but this is not stone-set yet. For the first release there are planned 5 levels, with 3 submarines to choose (2 unlock able). A brief achievement system is planed as well, but may be dropped if found unnecessary (or by lack of creative achievements).
The current status is that the controls are fully implemented (turning via turning the phone, and regulating speed and diving via the bars shown in the screenshot), and a basic UI is in place, too. Brief lighting is implemented as well, but may see improvement during the ongoing development. As for the levels, I'm currently using a WIP-Updated-Version of one of the original levels. It's mainly an atmospheric test, e.g. for placing objects in front of the player, etc. (and yes i know that the pillars are flat in the screenshot, didn't had time to make full 3d-modells yet).
The next big thing I'm currently nagging on is the implementation of collision detection.
For anyone interested testing, there you go:
click (1,14mb) - Android 1.6
Edit 23.04.2011:- New apk
- Changed package- and appname
- Swaped icon for custom one (placeholder)
- Fixed UI for smaller devices
- Removed percentage view (will be reintegrated later again, tough)
- Code cleanup
Edit 24.04.2011:- Added basic collision detection (slow tough)
- Optimized 9-patch graphics
Edit 25.04.2011:- Added start countdown
- Added gameover screen (placeholder)
- Fixed back- & homebutton behavior
Edit 05.05.2011:- Fixed level culling
- Adjusted color tinting
- New gameover screen
- Cleaned UI layout
- Fixed display shutting down during gameplay (forgot keepScreenOn call)
Known issues:- Bars are not multi-touch compatible yet
Test Results so far:- Samsung Galaxy S with 2.2.1
Works fine, bars and gameover screen minor lag sometimes (may be android 2.2 related)
- Nexus S
Works fine (?)
- HTC Wildfire
Unplayable (4fps)
So long,
Kernle