Hi,
Apologies if this has been asked already (I couldnt find a solution by searching, maybe its just me), but theres a really annoying bug in my program. I have isolated it to one cause, and basically, the texture I have assigned the Object3D is tiling. I want it to stretch to cover the object instead of tiling to fill that space. Any way I could do this? This must sound really trivial, but I can't find anything to solve it (although, it seems like a question that would have been asked already)
Regards,
Barry