- new skills:
Bodybuilding (+con)
Athletism (+str)
Scouting (+movement speed)
Dodger (+evasion)
Unarmed Combat (ATK+1 without weapon)
Dagger Proficiency (ATK+1 with dagger)
Sword Proficiency (ATK+1 with sword)
Automatic Rifles Proficiency (+2.5% perception, +2.5% critical with automatic weapons)
-new Effect:
Mutant Skin (20 min., + AC)
- you may now ask NPCs to train/upgrade skills
- it is now possible to knock down an opponent with certain kind of weapons.
- added critical hits. Crits cause either x3 damage or additional effect (trauma, knockdown)
- marines and aliens are now given random skills/levels
- reworked damage calculation. Badly need someone who understands D&D logic to help with this.