hello, i can use collision detection elipsoid but when 2 animated character models touch each other the game becomes really low fps. Is there any way to prevent this?
Is there a way to make it so their physical collision box will act like a cube or something instead of their actual model?
Or do I need to use ray-polygon and prevent the characters from touching each other? Also, if that is the case, does ray polygon function different than elipsoid, because for some reason ray polygon lets me walk through some walls that elipsoid does not let me walk through.