Hi,
Is there a way I may have overlooked to "forcerotate" a camera? What I mean is essentially forcing a certain rotation opon the camera, instead rotation it piece by piece via rotateX/Y/Z. I was able to "emulate" that behavior with an Object3D, but the first method is missing for the camera object, so it wont work this way:
mWorldObject.clearRotation();
mWorldObject.rotateY((float)Math.toRadians(mWorldRotationY));
So, any toughts, or did I overlook something?
So long,
Kernle