Just tried changing the code to eliminate the merges. It still has the same problem.
TextureManager.getInstance().addTexture("harl.jpg", new Texture("harl.jpg"));
TextureManager.getInstance().addTexture("asphalt.jpg", new Texture("asphalt.jpg"));
for(Object3D testing : Loader.loadOBJ("untitled.obj", "untitled.mtl", 10)){
testing.translate(0, -40, -60);
world.addObject(testing);
}
I also tried adding this on the Hello World android example (I had to resize the textures and change the material name to get it going), it has the same issues.
Thanks.