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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
(Moderator:
raft
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Animation Blending isn't working.
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Topic: Animation Blending isn't working. (Read 44795 times)
raft
Moderator
quad
Posts: 1993
Re: Animation Blending isn't working.
«
Reply #15 on:
September 11, 2011, 10:26:04 pm »
i don't have an exporter
OgreMax has a setting to control how many keframes are exported
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AGP
quad
Posts: 1726
Re: Animation Blending isn't working.
«
Reply #16 on:
September 11, 2011, 10:31:32 pm »
Yes you do: ogre-bones.
Do you mean the "optimize skeleton animation" setting? But still, the result shouldn't be choppy, just weird.
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raft
Moderator
quad
Posts: 1993
Re: Animation Blending isn't working.
«
Reply #17 on:
September 11, 2011, 10:40:38 pm »
no I don't. It's just a transformation of format. No keyframes vertices etc. is modified in process.
I can't remember the exact setting but it must be something like keyframes per second
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AGP
quad
Posts: 1726
Re: Animation Blending isn't working.
«
Reply #18 on:
September 11, 2011, 10:54:23 pm »
It's still a proprietary format. I speak English and this is a semantics discussion. I say exporter, you say something else. We're both talking about the same thing.
I'll check. If I find something of the sort I will add to the wiki.
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raft
Moderator
quad
Posts: 1993
Re: Animation Blending isn't working.
«
Reply #19 on:
September 11, 2011, 11:48:43 pm »
I agree that it's a semantics issue. But my point is Bones does not change any structure. You get what you export
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AGP
quad
Posts: 1726
Re: Animation Blending isn't working.
«
Reply #20 on:
September 26, 2011, 07:35:12 am »
For whatever it's worth, I couldn't get it to run smoothly at 40+ fps. Setting OgreMax to 30 fps may have helped a little (I'm not sure), but perfect it isn't. And at 40+ frames per second, it should look smooth.
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Bones - Skeletal and Pose Animations for jPCT/jPCT-AE
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Bones
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raft
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Animation Blending isn't working.