I think water (liquids in general) is pretty much all I'll ever feel like using shaders for. I'm programming for pretty much all the platforms I've ever seen these days, learning too much as it is, I'm not sure it's worth adding shaders to the list in my particular case. I'll appreciate your help.
You know what? I wrote that just before I went to sleep. Now that I've had two minutes to think about it, I think a better, more accurate, answer would be to say that the more I see shaders work for me (I don't mean to say I've not seen them in games), the more curious I will get about them. It follows that the more I will learn of them. But I can't seem to test a ready-made Nvidia ocean shader, which is not terribly motivating.