UPDATE:
Ok so I resolved the out of memory issue, it turns out the the model mesh was double sided, disabling that got rid of the memory problem. Also I cleared all translations and rotations of the model before exporting it
The model appears now a bit less deformed, especially when I disable the "Fix Up Axis To Y" option in the OGRE exporter, but then it faces the Y axis when animated (lies flat on floor)....
Also the Bones exporter keeps flashing a "rotation axis not normalized" warning before successfully exporting it.... Maybe that has got something to do with it?
This is the complete log from the export:
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
20-Sep-2011 09:58:55 com.jmex.model.ogrexml.anim.SkeletonLoader loadSkeleton
WARNING: Rotation axis not normalized
-- total 25 joint(s) --
0 name: foot_L, parent:
1 name: spine.base, parent:
2 name: foot_R, parent:
3 name: toe_L, parent:
4 name: toe_R, parent:
5 name: ankle_R, parent: 2:foot_R
6 name: spine.top, parent: 1:spine.base
7 name: leg.upper_L, parent: 1:spine.base
8 name: ankle_L, parent: 0:foot_L
9 name: leg.upper_R, parent: 1:spine.base
10 name: shoulder_R, parent: 6:spine.top
11 name: shoulder_L, parent: 6:spine.top
12 name: neck, parent: 6:spine.top
13 name: leg.lower_L, parent: 7:leg.upper_L
14 name: leg.lower_R, parent: 9:leg.upper_R
15 name: arm.upper_L, parent: 11:shoulder_L
16 name: arm.upper_R, parent: 10:shoulder_R
17 name: head, parent: 12:neck
18 name: head.002, parent: 12:neck
19 name: arm.lower_L, parent: 15:arm.upper_L
20 name: arm.lower_R, parent: 16:arm.upper_R
21 name: hand_R, parent: 20:arm.lower_R
22 name: hand_L, parent: 19:arm.lower_L
23 name: fingers_L, parent: 22:hand_L
24 name: fingers_R, parent: 21:hand_R
-- --
Skeleton created out of jME OGRE skeleton, 25 joints
Created skeleton animation clip: Walk
Loaded ogre file: girlnpc.mesh.xml, scale: 1, rotation: null
1 sub objects, 1 skin animation(s), 0 pose animation(s)
Saved bones-group to ninja.group.bones