Hi all
Just a quick question about multiple worlds and clipping planes.
I've got 2 worlds, one is my terrain and skydome and has a large clipping plane (200000) and I have a second world for my scenery objects with a clipping plane of 5000. The terrain object is about 4000 polygons and is my entire playing world.
My objects sit on top of the scenery but when my objects get in range, they seem to slowly emerge from beneath the terrain and visa versa if I move away from them, they look like they sink beneath the terrain.
I am not sure what is happening, if i have all my terrain and objects in the same world, they are fine but putting them in the second world it looks like they are moving in the Y axis.
I know, I know, I probably shouldnt use a clipping plane that large but I need the world to be as big as possible. And I dont want to draw all my objects in the same world because they would all be drawn even if they're miles away.
If there is no solution to this, is there perhaps another way to cull objects when they are a certain distance from the camera without having to loop through all of them?
Thanks for any suggestion and help
Rich