| 4.999999983927641 | 1.3521203987884335E-5 | -4.0067538875552356E-4 | -0.04895554408488278 |
| -1.353701522130874E-5 | 4.999999996088675 | -1.9730685900529323E-4 | -0.0012040176435942087 |
| 4.0067485487683144E-4 | 1.9730794316082318E-4 | 4.999999980052924 | 46.82875954697466 |
| 0.0 | 0.0 | 0.0 | 1.0 |
09-27 18:04:20.241: INFO/Matrix(3304): [0][0]4.999999983927641
09-27 18:04:20.256: INFO/Matrix(3304): [0][1]1.3521203987884335E-5
09-27 18:04:20.256: INFO/Matrix(3304): [0][2]-4.0067538875552356E-4
09-27 18:04:20.256: INFO/Matrix(3304): [0][3]-0.04895554408488278
09-27 18:04:20.256: INFO/Matrix(3304): [1][0]-1.353701522130874E-5
09-27 18:04:20.256: INFO/Matrix(3304): [1][1]4.999999996088675
09-27 18:04:20.256: INFO/Matrix(3304): [1][2]-1.9730685900529323E-4
09-27 18:04:20.256: INFO/Matrix(3304): [1][3]-0.0012040176435942087
09-27 18:04:20.256: INFO/Matrix(3304): [2][0]4.0067485487683144E-4
09-27 18:04:20.256: INFO/Matrix(3304): [2][1]1.9730794316082318E-4
09-27 18:04:20.256: INFO/Matrix(3304): [2][2]4.999999980052924
09-27 18:04:20.256: INFO/Matrix(3304): [2][3]46.82875954697466
09-27 18:04:20.256: INFO/Matrix(3304): [3][0]0.0
09-27 18:04:20.256: INFO/Matrix(3304): [3][1]0.0
09-27 18:04:20.256: INFO/Matrix(3304): [3][2]0.0
09-27 18:04:20.256: INFO/Matrix(3304): [3][3]1.0
here is the rotation matrix i get from the physicWorld, i'm sorry but i can't find the way to set a fixed angle to the physic object, anyway this is the rotation Matrix of the object just after the first bounce on a plane at (0,0,50) without any rotation.
i hope this is enought.