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jPCT - a 3d engine for Java
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hardness
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Topic: hardness (Read 2105 times)
AgeOfFreedoms
byte
Posts: 3
hardness
«
on:
October 14, 2011, 04:44:06 pm »
how to make the hardness of the object?
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EgonOlsen
Administrator
quad
Posts: 12297
Re: hardness
«
Reply #1 on:
October 14, 2011, 09:27:34 pm »
Sorry, but...what?
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AgeOfFreedoms
byte
Posts: 3
Re: hardness
«
Reply #2 on:
October 14, 2011, 09:34:43 pm »
I have a hero and a house. and the hero goes through the house. what can I do?
And forgive me for my English:)
«
Last Edit: October 14, 2011, 09:41:15 pm by AgeOfFreedoms
»
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EgonOlsen
Administrator
quad
Posts: 12297
Re: hardness
«
Reply #3 on:
October 14, 2011, 09:37:54 pm »
Congratulations on
being
having a hero...
Well, you need some kind of collision detection. There's some information in the wiki (
http://www.jpct.net/wiki/index.php/Collision_detection
) and the examples use collision detection too.
«
Last Edit: October 14, 2011, 11:42:45 pm by EgonOlsen
»
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AgeOfFreedoms
byte
Posts: 3
Re: hardness
«
Reply #4 on:
October 14, 2011, 11:42:05 pm »
ty.
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