I'm playing with jPCT-AE instead of playing real games :-) I'm getting familiar with jPCT-AE by creating a simple fly simulator. I have created a terrain, I'm able to load a biplane, animate it and control the plane by sensors or by touch screen. I'm able to add buttons and other controlling features to the scene by blitting images.
And I would like to add a cockpit panel to the screen. I have a camera, its position and direction and I need an object (e.g. textured sphere) which will be added to the one fixed position. I can move arround my world, follow my plane but the object - actually the artifical horint (AF) should be fxed in one point in my view. I am faling to do that. My AF is always moving with my plane across the screen. I also wanted to test to create a new frame bufffer with world with cockpit and render it to texture - then blit it - but to have two different fb failed also. I feel that the solution can be simple and obvious. Any suggestions?