Oh noticed on the first post you mentioned you didn't think it would run on Android 2.X VM. I didn't read through the rest of the thread, have you gotten it running on those VM or is it too much memory?
It should work (it's using 21mb at max ATM), but i never tried it (i was just too lazy to try to run it on my wife's Galaxy S). I'm not targeting anything below 4.x anyway. When this will be finished, 2.x will be ancient anyway. I don't care about 3.x either, because it has this stupid native buffer bug, where it reserves twice the memory that it needs and there's no fix for this.
About the polygon count: Bushes have 24 polygons, trees around 200 each. each grass patch has 2, the terrain has 7000...all the other stuff has...polygons...i can't remember the exact counts.