Yes, i'm still on it...
Enemy AI and path finding now handles the dungeon case better and you can place chests in the dungeons, too. ...and enemies won't run into them...
I also worked on the lore of the land to develop a feel for the game that i want to make. That back story doesn't necessarily make it into the game or at least not in this form, but it will eventually help to create the locations, the quests, the characters and how they behave and what they are going to tell you.
With the helps of this text, i also defined how the three villages of the game should look like and so i worked on the second one: