Hi,
my bones file takes 12MB with 3200 keyframes. My skeleton have 112 joints...
I have another question, is it possible to animate keyframe per keyframe in other word my set of animation is stored in a whole animation in the xml ogre, so I want to play a bunch of keyframes within the whole animation example start 10 to 30, then 300 to 330 etc... your function animatedGroup.animateSkin(index, sequence); takes the parameter index that I'can't understand cuz index += deltaTime * animationSpeed / clipTime / 1000; so where is the link with the keyframe ?
Thanks.