1) I just noticed in the javadoc for setMipmap on Textures that it gives a warning: "Default is false, because most Android hardware doesn't support it anyway, which results in white polygons all over the place."
Is this still the case? Is there a way to see which ones support it which ones don't? Otherwise am I safe if I just turn it on for the latest devices? (say only 2+ cores for cpu).
2) Is setFiltering method on Textures set to on or off for default?
3) For collisions, how one visualise the collision box itself? I'm having collision bugs.
Otherwise can we get a ellipsoid method for Primitives class that accepts the same values you use to do the collision (vector)?