yes, setting log level to debug enbaled extensive logging. here is part of it:
[code]I/jPCT-AE (20774): glEnable(2929) took 30488ns
I/jPCT-AE (20774): glClearColor(0.0, 0.0, 0.0, 1.0) took 30488ns
I/jPCT-AE (20774): glClear(16640) took 1890244ns
I/jPCT-AE (20774): glMatrixMode(5889) took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glFrustumf(-0.75, 0.75, -0.45000002, 0.45000002, 1.0, 1500.0) took 30487ns
I/jPCT-AE (20774): glDisable(2912) took 30488ns
I/jPCT-AE (20774): glEnable(2977) took 30487ns
I/jPCT-AE (20774): glEnable(2896) took 30488ns
I/jPCT-AE (20774): glEnable(2884) took 0ns
I/jPCT-AE (20774): glActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 38) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40804ff8, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40804ff8, 0) took 0ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30487ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30487ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 213415ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 91464ns
I/jPCT-AE (20774): glBindTexture(3553, 39) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 0ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30487ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 60975ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 0ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30487ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 0ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182927ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 40) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 213415ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 41) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 30487ns
I/jPCT-AE (20774): glLoadIdentity() took 30487ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 426829ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30487ns
I/jPCT-AE (20774): glBindTexture(3553, 42) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30487ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 121951ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30487ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30487ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 304878ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 43) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 0ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30487ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30487ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30487ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182927ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glDisable(2884) took 30488ns
I/jPCT-AE (20774): glDisable(2896) took 0ns
I/jPCT-AE (20774): glDisable(2977) took 0ns
I/jPCT-AE (20774): glClear(256) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5889) took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glFrustumf(-0.625, 0.625, -0.375, 0.375, 1.0, 1500.0) took 30488ns
I/jPCT-AE (20774): glDisable(2912) took 0ns
I/jPCT-AE (20774): glEnable(2977) took 30488ns
I/jPCT-AE (20774): glEnable(2896) took 0ns
I/jPCT-AE (20774): glEnable(2884) took 30488ns
I/jPCT-AE (20774): glActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 10) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@4061c2e0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@4061c2e0, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@4061c288, 0) took 30487ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=3888 position=0 limit=3888) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=3888 position=0 limit=3888) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30487ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=2592 position=0 limit=2592) took 30487ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 1296) took 487805ns
I/jPCT-AE (20774): glMatrixMode(5888) took 304878ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 11) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30487ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40ad36f8, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40ad36f8, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40ad36a0, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=108 position=0 limit=108) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=108 position=0 limit=108) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=72 position=0 limit=72) took 30488ns
I/jPCT-AE (20774): glDrawElements(4, 36, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=72 position=0 limit=36) took 518293ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 28) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 30487ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@4061d448, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@4061d448, 0) took 365853ns
I/jPCT-AE (20774): glLoadMatrixf([F@4061d3f0, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 0ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 0ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182927ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glEnable(3042) took 60976ns
I/jPCT-AE (20774): glBlendFunc(770, 1) took 30488ns
I/jPCT-AE (20774): glDepthMask(false) took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 25) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40a82920, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40a82920, 0) took 0ns
I/jPCT-AE (20774): glLoadMatrixf([F@407de0d8, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182927ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glDisable(3042) took 30488ns
I/jPCT-AE (20774): glDepthMask(true) took 30488ns
I/jPCT-AE (20774): glEnable(3042) took 30488ns
I/jPCT-AE (20774): glBlendFunc(770, 1) took 30488ns
I/jPCT-AE (20774): glDisable(3042) took 30488ns
I/jPCT-AE (20774): glDepthMask(true) took 30488ns
I/jPCT-AE (20774): glEnable(3042) took 30488ns
I/jPCT-AE (20774): glBlendFunc(770, 771) took 30488ns
I/jPCT-AE (20774): glDepthMask(false) took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 2) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40a506e8, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40a506e8, 0) took 0ns
I/jPCT-AE (20774): glLoadMatrixf([F@40b4dfe8, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=720 position=0 limit=720) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=720 position=0 limit=720) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30487ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=480 position=0 limit=480) took 30487ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 240) took 213414ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glDisable(3042) took 30488ns
I/jPCT-AE (20774): glDepthMask(true) took 30488ns
I/jPCT-AE (20774): glDisable(2884) took 30488ns
I/jPCT-AE (20774): glDisable(2896) took 0ns
I/jPCT-AE (20774): glDisable(2977) took 0ns
I/jPCT-AE (20774): glEnable(3042) took 30487ns
I/jPCT-AE (20774): glBlendFunc(770, 771) took 30487ns
I/jPCT-AE (20774): glDisable(2929) took 30488ns
I/jPCT-AE (20774): glActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 50) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32885) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 30488ns
I/jPCT-AE (20774): glDrawElements(4, 18, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 243903ns
I/jPCT-AE (20774): glBindTexture(3553, 48) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 0ns
I/jPCT-AE (20774): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 213415ns
I/jPCT-AE (20774): glBindTexture(3553, 47) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 30487ns
I/jPCT-AE (20774): glDrawElements(4, 30, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 213414ns
I/jPCT-AE (20774): glBindTexture(3553, 44) took 30487ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 30488ns
I/jPCT-AE (20774): glDrawElements(4, 54, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 243902ns
I/jPCT-AE (20774): glBindTexture(3553, 48) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 30488ns
I/jPCT-AE (20774): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 243903ns
I/jPCT-AE (20774): glBindTexture(3553, 46) took 30487ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 274390ns
I/jPCT-AE (20774): glDrawElements(4, 594, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 426829ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 30488ns
I/jPCT-AE (20774): glDrawElements(4, 576, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 274390ns
I/jPCT-AE (20774): glBindTexture(3553, 44) took 30487ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 60976ns
I/jPCT-AE (20774): glEnableClientState(32886) took 0ns
I/jPCT-AE (20774): glDrawElements(4, 144, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 548781ns
I/jPCT-AE (20774): glDisable(3042) took 0ns
I/jPCT-AE (20774): glEnable(2929) took 0ns
I/jPCT-AE (20774): glClearColor(0.0, 0.0, 0.0, 1.0) took 30488ns
I/jPCT-AE (20774): glClear(16640) took 792682ns
I/jPCT-AE (20774): glMatrixMode(5889) took 60976ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glFrustumf(-0.75, 0.75, -0.45000002, 0.45000002, 1.0, 1500.0) took 30487ns
I/jPCT-AE (20774): glDisable(2912) took 30488ns
I/jPCT-AE (20774): glEnable(2977) took 30488ns
I/jPCT-AE (20774): glEnable(2896) took 0ns
I/jPCT-AE (20774): glEnable(2884) took 30488ns
I/jPCT-AE (20774): glActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 38) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30487ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40804ff8, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40804ff8, 0) took 30487ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 60975ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 304878ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 274390ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 39) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182927ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 40) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30487ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30487ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30487ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 213415ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30487ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 41) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 0ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30487ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182927ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 42) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 60975ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30487ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 60976ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 396342ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 43) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 152439ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30487ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 1006098ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182927ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glDisable(2884) took 30488ns
I/jPCT-AE (20774): glDisable(2896) took 30488ns
I/jPCT-AE (20774): glDisable(2977) took 30488ns
I/jPCT-AE (20774): glClear(256) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5889) took 30487ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glFrustumf(-0.625, 0.625, -0.375, 0.375, 1.0, 1500.0) took 30488ns
I/jPCT-AE (20774): glDisable(2912) took 30488ns
I/jPCT-AE (20774): glEnable(2977) took 30488ns
I/jPCT-AE (20774): glEnable(2896) took 30488ns
I/jPCT-AE (20774): glEnable(2884) took 30488ns
I/jPCT-AE (20774): glActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 10) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@4061c2e0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@4061c2e0, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@4061c288, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=3888 position=0 limit=3888) took 30487ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=3888 position=0 limit=3888) took 60976ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 0ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=2592 position=0 limit=2592) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 1296) took 487805ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 11) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 1341463ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40ad36f8, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40ad36f8, 0) took 30487ns
I/jPCT-AE (20774): glLoadMatrixf([F@40ad36a0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=108 position=0 limit=108) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=108 position=0 limit=108) took 0ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=72 position=0 limit=72) took 30487ns
I/jPCT-AE (20774): glDrawElements(4, 36, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=72 position=0 limit=36) took 243902ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 28) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30487ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@4061d448, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@4061d448, 0) took 0ns
I/jPCT-AE (20774): glLoadMatrixf([F@4061d3f0, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 2408537ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glEnable(3042) took 30488ns
I/jPCT-AE (20774): glBlendFunc(770, 1) took 0ns
I/jPCT-AE (20774): glDepthMask(false) took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 25) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40a82920, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40a82920, 0) took 30487ns
I/jPCT-AE (20774): glLoadMatrixf([F@407de0d8, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30487ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30487ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 457317ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glDisable(3042) took 30488ns
I/jPCT-AE (20774): glDepthMask(true) took 30487ns
I/jPCT-AE (20774): glEnable(3042) took 30487ns
I/jPCT-AE (20774): glBlendFunc(770, 1) took 30488ns
I/jPCT-AE (20774): glDisable(3042) took 30488ns
I/jPCT-AE (20774): glDepthMask(true) took 30488ns
I/jPCT-AE (20774): glEnable(3042) took 30488ns
I/jPCT-AE (20774): glBlendFunc(770, 771) took 30488ns
I/jPCT-AE (20774): glDepthMask(false) took 30487ns
I/jPCT-AE (20774): glBindTexture(3553, 2) took 0ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30487ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30487ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40a506e8, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40a506e8, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40b4dfe8, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=720 position=0 limit=720) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=720 position=0 limit=720) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30487ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 0ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=480 position=0 limit=480) took 0ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 240) took 304878ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glDisable(3042) took 60976ns
I/jPCT-AE (20774): glDepthMask(true) took 30488ns
I/jPCT-AE (20774): glDisable(2884) took 30488ns
I/jPCT-AE (20774): glDisable(2896) took 30488ns
I/jPCT-AE (20774): glDisable(2977) took 30488ns
I/jPCT-AE (20774): glEnable(3042) took 0ns
I/jPCT-AE (20774): glBlendFunc(770, 771) took 30488ns
I/jPCT-AE (20774): glDisable(2929) took 30487ns
I/jPCT-AE (20774): glActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 50) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 60975ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32885) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 0ns
I/jPCT-AE (20774): glDrawElements(4, 18, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 304878ns
I/jPCT-AE (20774): glBindTexture(3553, 48) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 0ns
I/jPCT-AE (20774): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 243903ns
I/jPCT-AE (20774): glBindTexture(3553, 47) took 30487ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 0ns
I/jPCT-AE (20774): glDrawElements(4, 30, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 213414ns
I/jPCT-AE (20774): glBindTexture(3553, 44) took 0ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 396342ns
I/jPCT-AE (20774): glEnableClientState(32886) took 30488ns
I/jPCT-AE (20774): glDrawElements(4, 54, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 518293ns
I/jPCT-AE (20774): glBindTexture(3553, 48) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 30488ns
I/jPCT-AE (20774): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 243902ns
I/jPCT-AE (20774): glBindTexture(3553, 46) took 30487ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 30488ns
I/jPCT-AE (20774): glDrawElements(4, 594, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 670731ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 60976ns
I/jPCT-AE (20774): glEnableClientState(32886) took 0ns
I/jPCT-AE (20774): glDrawElements(4, 576, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 335366ns
I/jPCT-AE (20774): glBindTexture(3553, 44) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 182927ns
I/jPCT-AE (20774): glEnableClientState(32886) took 0ns
I/jPCT-AE (20774): glDrawElements(4, 144, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 243902ns
I/jPCT-AE (20774): glDisable(3042) took 30488ns
I/jPCT-AE (20774): glEnable(2929) took 30488ns
I/jPCT-AE (20774): glClearColor(0.0, 0.0, 0.0, 1.0) took 30488ns
I/jPCT-AE (20774): glClear(16640) took 792683ns
I/jPCT-AE (20774): glMatrixMode(5889) took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30487ns
I/jPCT-AE (20774): glFrustumf(-0.75, 0.75, -0.45000002, 0.45000002, 1.0, 1500.0) took 30487ns
I/jPCT-AE (20774): glDisable(2912) took 30488ns
I/jPCT-AE (20774): glEnable(2977) took 30488ns
I/jPCT-AE (20774): glEnable(2896) took 0ns
I/jPCT-AE (20774): glEnable(2884) took 30488ns
I/jPCT-AE (20774): glActiveTexture(33984) took 60976ns
I/jPCT-AE (20774): glBindTexture(3553, 38) took 0ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 30487ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40804ff8, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40804ff8, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30487ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30487ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 396341ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 39) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 60975ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30487ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30487ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 609756ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30487ns
I/jPCT-AE (20774): glBindTexture(3553, 40) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30487ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 0ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 0ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182926ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 41) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30487ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30487ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 0ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30487ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 792683ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 42) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 304879ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 0ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 60975ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182927ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 43) took 0ns
I/jPCT-AE (20774): glMatrixMode(5888) took 609756ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30487ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30487ns
I/jPCT-AE (20774): glLoadMatrixf([F@40804fa0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30487ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 0ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 182927ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glDisable(2884) took 0ns
I/jPCT-AE (20774): glDisable(2896) took 0ns
I/jPCT-AE (20774): glDisable(2977) took 30488ns
I/jPCT-AE (20774): glClear(256) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5889) took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glFrustumf(-0.625, 0.625, -0.375, 0.375, 1.0, 1500.0) took 30488ns
I/jPCT-AE (20774): glDisable(2912) took 30488ns
I/jPCT-AE (20774): glEnable(2977) took 30488ns
I/jPCT-AE (20774): glEnable(2896) took 0ns
I/jPCT-AE (20774): glEnable(2884) took 304878ns
I/jPCT-AE (20774): glActiveTexture(33984) took 30487ns
I/jPCT-AE (20774): glBindTexture(3553, 10) took 0ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 30487ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@4061c2e0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@4061c2e0, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@4061c288, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=3888 position=0 limit=3888) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=3888 position=0 limit=3888) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 60976ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30487ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=2592 position=0 limit=2592) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 1296) took 487805ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 11) took 30487ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40ad36f8, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40ad36f8, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@40ad36a0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=108 position=0 limit=108) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=108 position=0 limit=108) took 0ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=72 position=0 limit=72) took 30487ns
I/jPCT-AE (20774): glDrawElements(4, 36, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=72 position=0 limit=36) took 365854ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30487ns
I/jPCT-AE (20774): glBindTexture(3553, 28) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPushMatrix() took 0ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@4061d448, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@4061d448, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@4061d3f0, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 243902ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glEnable(3042) took 30487ns
I/jPCT-AE (20774): glBlendFunc(770, 1) took 0ns
I/jPCT-AE (20774): glDepthMask(false) took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 25) took 0ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 30488ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30488ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40a82920, 0) took 0ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40a82920, 0) took 30488ns
I/jPCT-AE (20774): glLoadMatrixf([F@407de0d8, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=18 position=0 limit=18) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32885) took 0ns
I/jPCT-AE (20774): glEnableClientState(32884) took 0ns
I/jPCT-AE (20774): glDisableClientState(32886) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=12 position=0 limit=12) took 60976ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 6) took 304879ns
I/jPCT-AE (20774): glMatrixMode(5888) took 0ns
I/jPCT-AE (20774): glPopMatrix() took 0ns
I/jPCT-AE (20774): glDisable(3042) took 30488ns
I/jPCT-AE (20774): glDepthMask(true) took 30488ns
I/jPCT-AE (20774): glEnable(3042) took 30487ns
I/jPCT-AE (20774): glBlendFunc(770, 1) took 30488ns
I/jPCT-AE (20774): glDisable(3042) took 0ns
I/jPCT-AE (20774): glDepthMask(true) took 0ns
I/jPCT-AE (20774): glEnable(3042) took 30488ns
I/jPCT-AE (20774): glBlendFunc(770, 771) took 30488ns
I/jPCT-AE (20774): glDepthMask(false) took 30488ns
I/jPCT-AE (20774): glBindTexture(3553, 2) took 30488ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPushMatrix() took 30488ns
I/jPCT-AE (20774): glLoadIdentity() took 0ns
I/jPCT-AE (20774): glLightModelfv(2899, [F@4085ecc0, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 5632, [F@4085ea30, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 4608, [F@40769c20, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 4609, [F@40a506e8, 0) took 30487ns
I/jPCT-AE (20774): glMaterialfv(1032, 4610, [F@40a506e8, 0) took 30487ns
I/jPCT-AE (20774): glLoadMatrixf([F@40b4dfe8, 0) took 30488ns
I/jPCT-AE (20774): glNormalPointer(5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=720 position=0 limit=720) took 30488ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=720 position=0 limit=720) took 1432928ns
I/jPCT-AE (20774): glEnableClientState(32885) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32886) took 30488ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=480 position=0 limit=480) took 30488ns
I/jPCT-AE (20774): glDrawArrays(4, 0, 240) took 213415ns
I/jPCT-AE (20774): glMatrixMode(5888) took 30488ns
I/jPCT-AE (20774): glPopMatrix() took 30488ns
I/jPCT-AE (20774): glDisable(3042) took 30488ns
I/jPCT-AE (20774): glDepthMask(true) took 30488ns
I/jPCT-AE (20774): glDisable(2884) took 30488ns
I/jPCT-AE (20774): glDisable(2896) took 30488ns
I/jPCT-AE (20774): glDisable(2977) took 30487ns
I/jPCT-AE (20774): glEnable(3042) took 30488ns
I/jPCT-AE (20774): glBlendFunc(770, 771) took 30488ns
I/jPCT-AE (20774): glDisable(2929) took 30488ns
I/jPCT-AE (20774): glActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glBindTexture(3553, 50) took 30487ns
I/jPCT-AE (20774): glVertexPointer(3, 5132, 12, java.nio.IntToByteBufferAdapter, status: capacity=1800 position=0 limit=1800) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32884) took 30488ns
I/jPCT-AE (20774): glDisableClientState(32885) took 0ns
I/jPCT-AE (20774): glClientActiveTexture(33984) took 0ns
I/jPCT-AE (20774): glEnableClientState(32888) took 30488ns
I/jPCT-AE (20774): glTexCoordPointer(2, 5132, 8, java.nio.IntToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 30487ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30488ns
I/jPCT-AE (20774): glEnableClientState(32886) took 0ns
I/jPCT-AE (20774): glDrawElements(4, 18, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 243903ns
I/jPCT-AE (20774): glBindTexture(3553, 48) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32886) took 0ns
I/jPCT-AE (20774): glDrawElements(4, 6, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 518293ns
I/jPCT-AE (20774): glBindTexture(3553, 47) took 30487ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) took 30487ns
I/jPCT-AE (20774): glEnableClientState(32886) took 30487ns
I/jPCT-AE (20774): glDrawElements(4, 30, 5123, java.nio.ShortToByteBufferAdapter, status: capacity=1200 position=0 limit=1200) took 243902ns
I/jPCT-AE (20774): glBindTexture(3553, 44) took 30488ns
I/jPCT-AE (20774): glColorPointer(4, 5132, 16, java.nio.IntToByteBufferAdapter, status: capacity=2400 position=0 limit=2400) too