Hi,
I have some trouble with texture rendering (floor), with this code, I obtain :
Texture texture2 = new Texture(BitmapHelper.rescale(BitmapHelper.convert(getResources().getDrawable(R.drawable.vertpic)), 64, 64));
TextureManager.getInstance().addTexture("vertpic", texture2);
floor = Loader.load3DS(is, 500)[0];
floor.scale(10);
floor.setCulling(Object3D.CULLING_DISABLED);
floor.rotateX((float)Math.PI);
floor.setTexture("vertpic");
world.addObject(floor);
Where do you think it come from ?
TY for any answer
Jo