thanks for your quick response, i'll give it a try tomorrow
Edit:
ok, set Config.useRotationPivotFrom3DS to true, before serializing and before loading the 3ds object.
The console log after serializing says:
Setting rotation pivot of object chassis_jPCT-2 to (0.0,0.0,0.0) - so just fine
But at runtime the center of the transformed is still on wrong position. But the pivot vector and the center of transform have the same
value - see pic1 (that yellow tall peak is set to the transformed Center):
pic1
So lets try another vehicle - same placement in 3ds Editor, same pivot alignment -> result: TransformedCenter of the 2nd car is now in the middle of the vehicle, BUT the vehicle is rotated about 90 degrees and not set to the center of the world - see pic 2
pic2
So a ghost whispered to me to just reimport the 3ds.files to 3ds Max and...... badumm tsss
result of that action:
the pivot of the 2nd vehicle is rerotated about 90 degrees (don't know why) and
to 1st car mesh was added a swollen big invisible mesh in y-direction (WTF)
So I think there are some issues with the 3ds-exporter