When I render a sprite such as this one:
http://troll.ws/i/hOjXrL.png it comes out deformed on the game screen.. How can I render it to be the same size as the actual image?
Code used to render the sprite.. (works fine with sprites under 256x256)
getBuffer().blit(TextureManager.getInstance().getTexture("chatbox"), 0, 0, (int) x, (int) y, X, Y, FrameBuffer.OPAQUE_BLITTING);