Using GLES 1.1, can one stretch one texture across the entire object and repeat another? I've got the two textures blending with TextureInfo, but I can't figure out the next bit. So far I've got this:
TextureManager tm = TextureManager.getInstance();
TextureInfo ti = new TextureInfo(tm.getTextureID("tex_ground")); // repeat me 7 times please
ti.add(tm.getTextureID("tex_ground_shadow"), TextureInfo.MODE_MODULATE);
ground.setTexture(ti);
Even with a 'please', the comment doesn't seem to be enough...