OgreMax + Maya2012
I want to merge all objects in one mesh.xml, OgreMax-doc say :
Export the scene as a mesh file - When selecting the .mesh extension during an export all meshes in the scene will be merged into a single mesh centered around the world origin.
But when i converted the mesh.xml to .bones, error happened:
Warning: Invalid triangle mode specified, assuming indexed triangles
// many same waring...
Exception in thread "main" java.lang.NullPointerException
at com.jmex.model.ogrexml.anim.OgreMesh.saveCurrentToBindPose(OgreMesh.
ava:174)
at com.jmex.model.ogrexml.anim.MeshAnimationController.<init>(MeshAnima
ionController.java:124)
at com.jmex.model.ogrexml.OgreLoader.loadMesh(OgreLoader.java:752)
at com.jmex.model.ogrexml.OgreLoader.loadModel(OgreLoader.java:241)
at com.jmex.model.ogrexml.OgreLoader.loadModel(OgreLoader.java:193)
at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:
10)
at raft.jpct.bones.util.JMEOgreImporter.loadGroup(JMEOgreImporter.java:
at raft.jpct.bones.util.JMEOgreImporter.run(JMEOgreImporter.java:69)
at raft.jpct.bones.util.JMEOgreImporter.main(JMEOgreImporter.java:170)