My dog has 10364 triangles.
On my phone, the static-dog-fps is about 60, that's not bad, but when played the skin-animation, the fps dropped to only 6 fps, it seemed to be rather slow.
I have refered to jpct-ae-wiki-"Performance tips for Android", but seemed to be little help with my situation.
So, are there any advices to improve the performance of animation without reducing the faces of dog-model?
I am a beginner of 3D-graphics, so i want to know why an animating-object is much slower than the static one? What's the hotspot? And how to resolve it? I have tried to do the profiling with android-ADT, and seemed like that the applySkeletonPose() cost the most cpu-time. I don't know if the bones-animation used the gpu(or other graphic-hardware) power, and how to profile this. And how the hardware of a phone affect the performance, which is the most important factor: cpu、ram、gpu or others?
Thanks!
And my code is rather simple:
Load an .bones animated-object, set AmbientLight, then play skin-animation.
There is almost little difference of the performance between opengles-1.X and opengles-2.0 with my simple project.