I have a cylinder object with its rigidBody on a plane. I want to move this object without physics. But the object seems to locked by its rigidBody. It means I only can move the object by moving its rigidBody with setLinearVelocity(). This is not what I want. So, I stop simulate physics and remove its rigidBody when I move the object. And when I drop it, I restart the sumulation and add a new rigidBody to the object. This solution runs good, but here comes the problem.
According to the requirement of my program, this object is upside down when it moves.(Fliped) But when I drop it, the object upside down again.(Not Fliped) It is not correct. And I can not find out any functions to set the initial rotation of the new rigidBody. Is this problem have any solutions?