Hello,
I'm making a game and it can start the first time fine, but after I close the Activity and start it back up, it gets an Out Of Memory error. I unload all my textures, dispose the world and the buffer in the OnStop() method. What is the best way for me to resolve this error, do I really need to decrease the memory usage, even though the first startup can start fine? Or perhaps I should just make my application kill the process when you quit, although I heard thats not a good thing to do in android?